M:tG card similarity search
4UU · Sorcery
Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Fetch Quest | 5GG | Sorcery — Adventure | Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield. |
Decorated Knight | 3U | Creature — Human Knight | Whenever Decorated Knight attacks, draw a card from your original deck if it's outside the game. 3/3 |
Overwhelmed Archivist | 2U | Creature — Human Wizard | When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 3/2 |
Ground Seal | 1G | Enchantment | When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. |
Jace, the Perfected Mind | 2UU/P | Legendary Planeswalker — Jace | Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Until your next turn, up to one target creature gets -3/-0. [−2]: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. [−X]: Target player mills three times X cards. Loyalty 5 |
Elite Instructor | 2U | Creature — Human Wizard | When Elite Instructor enters the battlefield, draw a card, then discard a card. 2/2 |
Irresistible Prey | G | Sorcery | Target creature must be blocked this turn if able. Draw a card. |
Tymora's Invoker | 1U | Creature — Orc Rogue | Sleight of Hand — {8}: Draw two cards. 1/3 |
Extricator of Sin | 2W | Creature — Human Cleric | When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. 0/3 |
Forbidden Crypt | 3BB | Enchantment | If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead. |