M:tG card similarity search
1B · Creature — Beast
Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it. 2/1
Name | Mana | Type | Text |
---|---|---|---|
False Summoning | 1U | Instant | Counter target creature spell. |
Preemptive Strike | 1U | Instant | Counter target creature spell. |
Remove Soul | 1U | Instant | Counter target creature spell. |
When | 2U | Instant | Counter target creature spell. |
Roalesk, Apex Hybrid | 2GGU | Legendary Creature — Human Mutant | Flying, trample When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) 4/5 |
Water Gun Balloon Game | 2 | Artifact | As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0." Whenever a player casts a spell, move that player's pop! counter up one. Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0." |
Clockwork Beast | 6 | Artifact Creature — Beast | Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. 0/4 |
Spectacular Showdown | 1R | Sorcery | Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Angelic Quartermaster | 3WW | Creature — Angel Soldier | Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. 3/3 |
Benevolent Hydra | XGG | Creature — Hydra | Benevolent Hydra enters the battlefield with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control. 1/1 |