M:tG card similarity search
3RRGG · Legendary Creature — Cyclops
Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. 6/7
| Name | Mana | Type | Text |
|---|---|---|---|
| Massive Raid | 1RR | Instant | Massive Raid deals damage to any target equal to the number of creatures you control. |
| Serra's Blessing | 1W | Enchantment | Creatures you control have vigilance. (Attacking doesn't cause them to tap.) |
| Wild Ogre Bupkis | Stickers | {TK}{TK} — Whenever this creature attacks, put a +1/+1 counter on it. {TK}{TK}{TK} — Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 7/4 | |
| Peema Outrider | 2GG | Creature — Elf Artificer | Trample Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) 3/3 |
| Phytohydra | 2GWW | Creature — Plant Hydra | If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. 1/1 |
| Boneyard Desecrator | 3B | Creature — Zombie Mercenary | Menace {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) 3/4 |
| Ignoble Soldier | 2W | Creature — Human Soldier | Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. 3/1 |
| Deepwood Denizen | 2G | Creature — Elf Warrior | Vigilance {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control. 3/2 |
| Ulamog's Despoiler | 6 | Creature — Eldrazi Processor | As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it. 5/5 |
| Truth or Consequences | 2UR | Sorcery | Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote. |