M:tG card similarity search
4RRGG · Legendary Creature — Cyclops
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target. 7/6
Name | Mana | Type | Text |
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Relentless Pursuit | 2G | Sorcery | Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. |
Deadeye Brawler | 2UB | Creature — Human Pirate | Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card. 2/4 |
Feral Deceiver | 3G | Creature — Spirit | {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn. 3/2 |
Blurry Beeble | U | Artifact Creature — Cyborg Beeble | Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card. 1/1 |
Stench of Evil | 2BB | Sorcery | Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}. |
Keen Duelist | 1B | Creature — Human Wizard | At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. 2/2 |
Friendly Fire | 3R | Instant | Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value. |
Intuition | 2U | Instant | Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle. |
Living Wish | 1G | Sorcery | You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish. |
Windrider Patrol | 3UU | Creature — Merfolk Wizard | Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/3 |