Card Codex

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17 May 2024: Card library updated.

Boros Guildmage

R/WR/W · Creature — Human Wizard

{1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Bond of Passion 4RRSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
Bant Battlemage 2WCreature — Human Wizard {G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn. 2/2
Whirling Strike 1RInstant Target creature gets +2/+0 and gains first strike and trample until end of turn.
Lightning Wolf 3RCreature — Wolf {1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. 4/3
Lightning Blow 1WInstant Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.
Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
Goblin Motivator RCreature — Goblin Warrior {T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.) 1/1
Critical Hit 1RInstant Target creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Searing Spear Askari 2RCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2
Ray of Command 3UInstant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
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