M:tG card similarity search
2U · Sorcery
Draw a card for each tapped creature target opponent controls.
Name | Mana | Type | Text |
---|---|---|---|
Merfolk Trickster | UU | Creature — Merfolk Wizard | Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. 2/2 |
Enervate | 1U | Instant | Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |
Synapse Sliver | 4U | Creature — Sliver | Whenever a Sliver deals combat damage to a player, its controller may draw a card. 3/3 |
Leela, Sevateem Warrior | 3G | Legendary Creature — Human Warrior | Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/3 |
Tanglespan Lookout | 2G | Creature — Satyr | Whenever an Aura enters the battlefield under your control, draw a card. 2/3 |
Jungle Barrier | 2GU | Creature — Plant Wall | Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. 2/6 |
Wall of Blossoms | 1G | Creature — Plant Wall | Defender When Wall of Blossoms enters the battlefield, draw a card. 0/4 |
Patient Zero | 1B | Creature — Zombie | Lifelink Damage isn't removed from creatures your opponents control during cleanup steps. 2/2 |
Starlight | 1W | Sorcery | You gain 3 life for each black creature target opponent controls. |
Wavebreak Hippocamp | 2U | Enchantment Creature — Horse Fish | Whenever you cast your first spell during each opponent's turn, draw a card. 2/2 |