M:tG card similarity search
3W · Creature — Elephant Townsfolk
Whenever you cast a spell, you may gain ½ life for each word in that spell's name. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Saruman the White | 4U | Legendary Creature — Avatar Wizard | Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4 |
Comply | W | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name. |
Ruin Processor | 7 | Creature — Eldrazi Processor | When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. 7/8 |
Council of the Absolute | 2WU | Creature — Human Advisor | As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost {2} less to cast. 2/4 |
Staff of the Sun Magus | 3 | Artifact | Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life. |
God-Pharaoh's Faithful | W | Creature — Human Wizard | Whenever you cast a blue, black, or red spell, you gain 1 life. 0/4 |
Staff of the Wild Magus | 3 | Artifact | Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life. |
Reparations | 1WU | Enchantment | Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. |
Bloodlord of Vaasgoth | 3BB | Creature — Vampire Warrior | Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3. 3/3 |
Rusko, Clockmaker | 2UB | Legendary Creature — Human Artificer | When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield. Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life. 3/3 |