M:tG card similarity search
3W · Creature — Elephant Townsfolk
Whenever you cast a spell, you may gain ½ life for each word in that spell's name. 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Widespread Thieving | 2R | Enchantment | Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost. |
| Tzaangor Shaman | 2UR | Creature — Mutant Shaman | Flying Sorcerous Elixir — Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy. 3/3 |
| Centaur Omenreader | 3G | Snow Creature — Centaur Shaman | As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. 3/3 |
| Hallowed Priest | 1W | Creature — Human Cleric | Whenever you gain life, put a +1/+1 counter on Hallowed Priest. 1/1 |
| Centaur Safeguard | 2G/W | Creature — Centaur Warrior | ({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard dies, you may gain 3 life. 3/1 |
| Lila, Hospitality Hostess | 2GW | Legendary Creature — Elf Employee | You may look at the top card of your library any time. You may cast common spells from the top of your library. Guests you control get +1/+1. 3/3 |
| Uba Mask | 4 | Artifact | If a player would draw a card, that player exiles that card face up instead. Each player may play lands and cast spells from among cards they exiled with Uba Mask this turn. |
| Dual Strike | RR | Instant | When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| Righteous Valkyrie | 2W | Creature — Angel Cleric | Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4 |
| Tavern Swindler | 1B | Creature — Human Rogue | {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. 2/2 |