M:tG card similarity search
2R · Creature — Demon
Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/2
Name | Mana | Type | Text |
---|---|---|---|
Fable of Wolf and Owl | 3G/UG/UG/U | Enchantment | Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying. |
Ovika, Enigma Goliath | 5UR | Legendary Creature — Phyrexian Nightmare | Flying Ward—{3}, Pay 3 life. Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn. 6/6 |
Gate Colossus | 8 | Artifact Creature — Construct | This spell costs {1} less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. 8/8 |
Kurgadon | 4G | Creature — Beast | Whenever you cast a creature spell with mana value 6 or greater, put three +1/+1 counters on Kurgadon. 3/3 |
Electrostatic Infantry | 1R | Creature — Dwarf Wizard | Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry. 1/2 |
Gray Harbor Merfolk | 1U | Creature — Merfolk Rogue | Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. 0/3 |
Tidespout Tyrant | 5UUU | Creature — Djinn | Flying Whenever you cast a spell, return target permanent to its owner's hand. 5/5 |
Emrakul's Influence | 2GG | Enchantment | Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards. |
Wings of Hubris | 2 | Artifact — Equipment | Equipped creature has flying. Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Spirit of the Labyrinth | 1W | Enchantment Creature — Spirit | Each player can't draw more than one card each turn. 3/1 |