Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bottomless Pit

1BB · Enchantment

At the beginning of each player's upkeep, that player discards a card at random.

Similar cards

Color identity:
NameManaTypeText
Arden Angel 4WWCreature — Angel Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield. 4/4
Dire-Strain Demolisher Creature — Werewolf Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7
Chain of Smog 1BSorcery Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Manabond GEnchantment At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Bamboo Grove Archer 1GEnchantment Creature — Snake Archer Defender, reach Channel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying. 3/3
Ambergris, Agent of Balance 2RGLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn. 4/3
Lightning Axe RInstant As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.
Vapor Snare 4UEnchantment — Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
Hollowhenge Overlord 4GGCreature — Wolf Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token. 4/4
Soul Echo XWWEnchantment Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
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