M:tG card similarity search
4R · Sorcery
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature.
Name | Mana | Type | Text |
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Hammerfest Boomtacular | 3RR | Enchantment | Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target. |
Apprentice Sorcerer | 2U | Creature — Human Wizard | {T}: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1 |
Capricious Sorcerer | 2U | Creature — Human Wizard | {T}: Capricious Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1 |
Unforge | 2R | Instant | Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. |
Delayed Blast Fireball | 1RR | Instant | Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Redcap Melee | R | Instant | Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land. |
Sparkmage Apprentice | 1R | Creature — Human Wizard | When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target. 1/1 |
Soul Sear | 2R | Instant | Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. |
Hammerfist Giant | 4RR | Creature — Giant Warrior | {T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. 5/4 |
Rebel Salvo | 2R | Instant | Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. |