M:tG card similarity search
2G · Instant
This spell costs {2} less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
Name | Mana | Type | Text |
---|---|---|---|
Fiery Finish | 4RR | Sorcery | Fiery Finish deals 7 damage to target creature. |
Flame Slash | R | Sorcery | Flame Slash deals 4 damage to target creature. |
Ragefire | 1R | Sorcery | Ragefire deals 3 damage to target creature. |
Scorching Shot | RR | Sorcery | Scorching Shot deals 5 damage to target creature. |
Tower of Calamities | 4 | Artifact | {8}, {T}: Tower of Calamities deals 12 damage to target creature. |
Felisa, Fang of Silverquill | 2WB | Legendary Creature — Vampire Wizard | Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. 3/2 |
General's Regalia | 3 | Artifact | {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. |
Expropriate | 7UU | Sorcery | Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. |
Esior, Wardwing Familiar | 1U | Legendary Creature — Bird | Flying Spells your opponents cast that target one or more commanders you control cost {3} more to cast. Partner (You can have two commanders if both have partner.) 1/3 |
The Doctor's Childhood Barn | Plane — Gallifrey | Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in. |