M:tG card similarity search
2U · Creature — Beeble
Bouncing Beebles can't be blocked as long as defending player controls an artifact. 2/2
Name | Mana | Type | Text |
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Jetfire, Ingenious Scientist | 4U | Legendary Artifact Creature — Robot | More Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.) Flying Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire. 3/4 |
Howlpack Wolf | 2R | Creature — Wolf | Howlpack Wolf can't block unless you control another Wolf or Werewolf. 3/3 |
Vodalian Serpent | 3U | Creature — Serpent | Kicker {2} (You may pay an additional {2} as you cast this spell.) Vodalian Serpent can't attack unless defending player controls an Island. If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it. 2/2 |
Ground Rift | R | Sorcery | Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
Demotion | W | Enchantment — Aura | Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. |
Alora, Cheerful Thief | 3UU | Legendary Creature — Halfling Rogue | Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0. 4/4 |
Raging River | RR | Enchantment | Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. |
Kick in the Door | R | Sorcery | Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) |
Opportunistic Dragon | 2RR | Creature — Dragon | Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. 4/3 |
Daring Discovery | 4R | Sorcery | Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |