M:tG card similarity search
3BG · Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Wild Research | 2R | Enchantment | {1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle. |
| Teneb, the Harvester | 3WBG | Legendary Creature — Dragon | Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control. 6/6 |
| Vigilant Sentry | 1WW | Creature — Human Nomad | Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." 2/2 |
| Armillary Sphere | 2 | Artifact | {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. |
| Dispersal | 3UB | Instant | Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. |
| Grizzly Fate | 3GG | Sorcery | Create two 2/2 green Bear creature tokens. Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Breach the Multiverse | 5BB | Sorcery | Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types. |
| Vivien's Grizzly | 2G | Creature — Bear Spirit | {3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. 2/3 |
| Wild Wasteland | 2R | Enchantment | Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn. |
| Sarevok's Tome | 4 | Artifact | When Sarevok's Tome enters the battlefield, you take the initiative. {T}: Add {C}. If you have the initiative, add {C}{C} instead. {3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon. |