M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Insolence | 2R | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. |
| Crawlspace | 3 | Artifact | No more than two creatures can attack you each combat. |
| Quicksilver Wall | 2U | Creature — Wall | Defender (This creature can't attack.) {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. 1/6 |
| Mairsil, the Pretender | 1UBR | Legendary Creature — Human Wizard | When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn. 4/4 |
| Apathy | U | Enchantment — Aura | Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature. |
| Squeak By | W | Sorcery — Adventure | Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn. |
| Feint | R | Instant | Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. |
| Erstwhile Trooper | 1BG | Creature — Zombie Soldier | Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn. 2/2 |
| Meddle | 1U | Instant | If target spell has only one target and that target is a creature, change that spell's target to another creature. |
| Bespoke Battlegarb | 1R | Artifact — Equipment | Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |