M:tG card similarity search
2W · Enchantment — Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
Name | Mana | Type | Text |
---|---|---|---|
Automated Artificer | 2 | Artifact Creature — Artificer | {T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell. 1/3 |
Manascape Refractor | 3 | Artifact | Manascape Refractor enters the battlefield tapped. Manascape Refractor has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities. |
Spellbane Centaur | 2G | Creature — Centaur | Creatures you control can't be the targets of blue spells or abilities from blue sources. 3/2 |
Magewright's Stone | 2 | Artifact | {1}, {T}: Untap target creature that has an activated ability with {T} in its cost. |
Grell Philosopher | 2U | Creature — Horror Wizard | Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. 1/4 |
Vazal, the Compleat | 3GGG | Legendary Artifact Creature — Phyrexian | Megalegendary (Your deck can have only one copy of this card.) Vigilance, trample Vazal, the Compleat has the activated abilities of all other permanents on the battlefield. 7/7 |
Revel in Silence | WW | Instant | Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. Exile Revel in Silence. |
Trigger Happy | 1R | Instant | Choose a triggered ability of target permanent. It triggers. You control that ability. |
Gloom | 2B | Enchantment | White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate. |
The Chain Veil | 4 | Legendary Artifact | At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn. |