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17 May 2024: Card library updated.

Bound in Gold

2W · Enchantment — Aura

Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.

Similar cards

Color identity:
NameManaTypeText
Gelid Shackles WSnow Enchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. {S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow source.)
Desert's Hold 2WEnchantment — Aura Enchant creature When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. Enchanted creature can't attack or block, and its activated abilities can't be activated.
Sharkey, Tyrant of the Shire 2UBLegendary Creature — Avatar Rogue Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities. 2/4
Stupefying Touch 1UEnchantment — Aura Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated.
Peace Talks 1WSorcery This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Viper's Kiss BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1, and its activated abilities can't be activated.
Scheming Fence WUCreature — Human Citizen As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. 2/3
Linvala, Keeper of Silence 2WWLegendary Creature — Angel Flying Activated abilities of creatures your opponents control can't be activated. 3/4
Suppression Field 1WEnchantment Activated abilities cost {2} more to activate unless they're mana abilities.
Edifice of Authority 3Artifact {1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.
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