M:tG card similarity search
1R · Creature — Human Ranger
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Tragic Lesson | 2U | Instant | Draw two cards. Then discard a card unless you return a land you control to its owner's hand. |
Furgul, Quag Nurturer | 2BG | Legendary Creature — Elf Shaman | At the beginning of your end step, conjure a card named Slimy Dualleech onto the battlefield if you control no Leeches. Otherwise, put a +1/+1 counter on each Leech you control. {T}, Sacrifice a creature: Add an amount of {G} equal to the sacrificed creature's power. 2/4 |
Banshee of the Dread Choir | 3BB | Creature — Spirit | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card. 4/4 |
Insidious Bookworms | B | Creature — Worm | When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random. 1/1 |
Blood Mist | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
Packsong Pup | 1G | Creature — Wolf | At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power. 1/1 |
Clocknapper | 3UU | Creature — Human Spy | When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) 2/2 |
Peace of Mind | 1W | Enchantment | {W}, Discard a card: You gain 3 life. |
Undercity Reaches | Plane — Ravnica | Whenever a creature deals combat damage to a player, its controller may draw a card. Whenever chaos ensues, you have no maximum hand size for the rest of the game. | |
Pyromancy | 2RR | Enchantment | {3}, Discard a card at random: Pyromancy deals damage to any target equal to the mana value of the discarded card. |