M:tG card similarity search
5W · Creature — Cat Beast Mount
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/7
Name | Mana | Type | Text |
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Paladin Class | W | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. |
A-Circuit Mender | 3 | Artifact Creature — Insect | When Circuit Mender enters the battlefield, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card. 2/3 |
Campfire | 1 | Artifact | {1}, {T}: You gain 2 life. {2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library. |
Gary Clone | 1W | Creature — Human Citizen | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. 1/3 |
Ankle Shanker | 2RWB | Creature — Goblin Berserker | Haste Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. 2/2 |
Centaur Safeguard | 2G/W | Creature — Centaur Warrior | ({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard dies, you may gain 3 life. 3/1 |
Yotian Frontliner | 1 | Artifact Creature — Soldier | Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn. Unearth {W} ({W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1 |
Bloodrage Vampire | 2B | Creature — Vampire | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) 3/1 |
Jon Irenicus, Shattered One | 2UB | Legendary Creature — Elf Wizard | At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3 |
Soul Enervation | 3B | Enchantment | Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |