Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Boundless Realms

6G · Sorcery

Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Cateran Summons BSorcery Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Dryad Sophisticate 1GCreature — Dryad Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.) 2/1
Axebane Guardian 2GCreature — Human Druid Defender {T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control. 0/3
Early Frost 1UInstant Tap up to three target lands.
Fall of the Thran 5WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
Terraformer 2UCreature — Human Wizard {1}: Choose a basic land type. Each land you control becomes that type until end of turn. 2/2
Eldritch Evolution 1GGSorcery As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Swell of Growth 1GInstant Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Cactus Preserve Land — Desert Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Zirilan of the Claw 3RRLegendary Creature — Viashino Shaman {1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. 3/4
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