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17 May 2024: Card library updated.

Bounteous Kirin

5GG · Legendary Creature — Kirin Spirit

Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value. 4/4

Similar cards

Color identity:
NameManaTypeText
Melesse Spirit 3WWCreature — Angel Spirit Flying, protection from black 3/3
Millicent, Restless Revenant 5WULegendary Creature — Spirit Soldier This spell costs {1} less to cast for each Spirit you control. Flying Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying. 4/4
Callow Jushi 1UUCreature — Human Wizard Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. 2/2
Angelic Curator 1WCreature — Angel Spirit Flying, protection from artifacts 1/1
Cunning Bandit 1RRCreature — Human Warrior Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. 2/2
Hired Muscle 1BBCreature — Human Warrior Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. 2/2
Drogskol Reaver 5WUCreature — Spirit Flying, double strike, lifelink Whenever you gain life, draw a card. 3/5
Brine Comber 1WUCreature — Spirit Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Kaervek the Merciless 5BRLegendary Creature — Human Shaman Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target. 5/4
Eidolon of Rhetoric 2WEnchantment Creature — Spirit Each player can't cast more than one spell each turn. 1/4
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