Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bounty of the Deep

2U · Sorcery

If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards.

Similar cards

Color identity:
NameManaTypeText
Hour of Glory 3BInstant Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
Rubblehulk 4RGCreature — Elemental Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */*
Veteran Charger 2GCreature — Centaur Soldier When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2. 2/2
Deathcap Marionette 1BCreature — Fungus Deathtouch When Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) 1/1
Spire Phantasm 2UUCreature — Gargoyle Illusion Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card. 3/2
Ravaging Horde 3RRCreature — Human Soldier When Ravaging Horde enters the battlefield, destroy target land. 3/3
Cranial Extraction 3BSorcery — Arcane Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
Clambassadors 3UCreature — Clamfolk Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent. 4/4
Dust Animus 1WCreature — Spirit Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/3
Dramatic Entrance 3GGInstant You may put a green creature card from your hand onto the battlefield.
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