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M:tG card similarity search

17 May 2024: Card library updated.

Bounty of the Deep

2U · Sorcery

If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards.

Similar cards

Color identity:
NameManaTypeText
Interpret the Signs 5USorcery Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Expert-Level Safe 2Artifact When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down. {1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.
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Tail the Suspect GUSorcery — Adventure Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Azra Oddsmaker 1BRCreature — Azra Warrior At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. 3/3
Barbed Shocker 3RCreature — Insect Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 2/2
Repel the Darkness 2WInstant Tap up to two target creatures. Draw a card.
Jace's Erasure 1UEnchantment Whenever you draw a card, you may have target player mill a card.
Windfall 2USorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Vision of the Unspeakable Enchantment Creature — Spirit Flying, trample Vision of the Unspeakable gets +1/+1 for each card in your hand. 0/0
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