M:tG card similarity search
1GG · Legendary Enchantment Artifact
Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
Name | Mana | Type | Text |
---|---|---|---|
Reckless Air Strike | R | Sorcery | Choose one — • Reckless Air Strike deals 3 damage to target creature with flying. • Destroy target artifact. |
Tangletrap | 1G | Instant | Choose one — • Tangletrap deals 5 damage to target creature with flying. • Destroy target artifact. |
Abrade | 1R | Instant | Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. |
Fiery Intervention | 4R | Sorcery | Choose one — • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact. |
You Hear Something on Watch | 1W | Instant | Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature. |
Shredded Sails | 1R | Instant | Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.) |
A-Dawnbringer Cleric | 1W | Creature — Human Cleric | When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/4 |
Dromar's Charm | WUB | Instant | Choose one — • You gain 5 life. • Counter target spell. • Target creature gets -2/-2 until end of turn. |
Dawnbringer Cleric | 1W | Creature — Human Cleric | When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/3 |
Fever Charm | R | Instant | Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature. |