Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bower Passage

1G · Enchantment

Creatures with flying can't block creatures you control.

Similar cards

Color identity:
NameManaTypeText
Tome Anima 3UCreature — Spirit Tome Anima can't be blocked as long as you've drawn two or more cards this turn. 3/3
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Rot Farm Skeleton 2BGCreature — Plant Skeleton Rot Farm Skeleton can't block. {2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery. 4/1
The Wretched 3BBCreature — Demon At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. 2/5
Arena Athlete 1RCreature — Human Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. 2/1
Makindi Aeronaut 1WCreature — Kor Scout Ally Flying 1/3
Aether Figment 1UCreature — Illusion Kicker {3} (You may pay an additional {3} as you cast this spell.) Aether Figment can't be blocked. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it. 1/1
Heroes of the Revel 4RCreature — Satyr Soldier When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. 4/4
Harbor Bandit 2BCreature — Human Rogue Harbor Bandit gets +1/+1 as long as you control an Island. {1}{U}: Harbor Bandit can't be blocked this turn. 2/2
Jeskai Windscout 2UCreature — Bird Scout Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1
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