M:tG card similarity search
· Plane — Mars
At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Name | Mana | Type | Text |
---|---|---|---|
Contortionist Troupe | XG | Creature — Human | Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. 0/0 |
Shadowheart, Cleric of War | 1BR | Legendary Creature — Human Elf Cleric | Deathtouch At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player. Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent. 4/4 |
Foam Weapons Kiosk | Artifact — Attraction | Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. | |
Footsteps of the Goryo | 2B | Sorcery — Arcane | Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. |
Closing Statement | 3WB | Instant | This spell costs {2} less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control. |
Keen Glidemaster | 1U | Creature — Human Soldier | {2}{U}: Target creature gains flying until end of turn. 2/1 |
Hot Pursuit | 1R | Enchantment | When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. |
Haunted House | Artifact — Attraction | Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step. | |
Lady of Laughter | 3WW | Creature — Faerie Noble | Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. 4/5 |
Wind Sail | 1U | Sorcery | One or two target creatures gain flying until end of turn. |