M:tG card similarity search
4W · Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Name | Mana | Type | Text |
---|---|---|---|
Encircling Fissure | 2W | Instant | Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Spirit of Resistance | 2W | Enchantment | As long as you control a permanent of each color, prevent all damage that would be dealt to you. |
Armored Transport | 3 | Artifact Creature — Construct | Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1 |
Ebony Horse | 3 | Artifact | {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. |
Phantom Centaur | 2GG | Creature — Centaur Spirit | Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. 2/0 |
Angel of Salvation | 6WW | Creature — Angel | Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. 5/5 |
Sunstone | 3 | Artifact | {2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. |
Kjeldoran Royal Guard | 3WW | Creature — Human Soldier | {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. 2/5 |
Ethersworn Shieldmage | 1WU | Artifact Creature — Vedalken Wizard | Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. 2/2 |
Kor Haven | Legendary Land | {T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. |