M:tG card similarity search
4W · Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Name | Mana | Type | Text |
---|---|---|---|
Kor Chant | 2W | Instant | All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. |
Kor Dirge | 2B | Instant | All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. |
Razia, Boros Archangel | 4RRWW | Legendary Creature — Angel | Flying, vigilance, haste {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. 6/3 |
Reverberation | 2UU | Instant | All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. |
Dawnstrider | 1G | Creature — Dryad Spellshaper | {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. 1/1 |
Restrain | 2W | Instant | Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card. |
Songstitcher | W | Creature — Human Cleric | {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. 1/1 |
Blinding Powder | 1 | Artifact — Equipment | Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Balduvian Hydra | XRR | Creature — Hydra | Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep. 0/1 |
Barbed Wire | 3 | Artifact | At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. |