Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Braids, Cabal Minion

2BB · Legendary Creature — Human Minion

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. 2/2

Similar cards

Color identity:
NameManaTypeText
Relic Bane 1BBEnchantment — Aura Enchant artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
Bastion Inventor 5UCreature — Vedalken Artificer Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/4
Chandler 4RLegendary Creature — Human Rogue {R}{R}{R}, {T}: Destroy target artifact creature. 3/3
Harrier Griffin 5WCreature — Griffin Flying At the beginning of your upkeep, tap target creature. 3/3
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Honden of Night's Reach 3BLegendary Enchantment — Shrine At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Relic Robber 2RCreature — Goblin Rogue Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." 2/2
Timesifter 5Artifact At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
In Too Deep UUEnchantment — Aura Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant creature, planeswalker, or Clue Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Risky Move 3RRREnchantment At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
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