Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brain Pry

1B · Sorcery

Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.

Similar cards

Color identity:
NameManaTypeText
Restore Balance Sorcery Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Wandering Champion 1WCreature — Human Monk Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. 3/1
Amok 1REnchantment {1}, Discard a card at random: Put a +1/+1 counter on target creature.
Eye of Singularity 3WWorld Enchantment When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
Train of Thought 1USorcery Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card.
Thoughtcutter Agent UBArtifact Creature — Human Rogue {U}{B}, {T}: Target player loses 1 life and reveals their hand. 1/1
Think Twice 1UInstant Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sengir Nosferatu 3BBCreature — Vampire Flying {1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control." 4/4
Hand of Vecna 3Legendary Artifact — Equipment At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}
Hanweir Battlements Land {T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
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