M:tG card similarity search
2UB · Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Animal Magnetism | 4G | Sorcery | Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. |
Obstinate Familiar | R | Creature — Lizard | If you would draw a card, you may skip that draw instead. 1/1 |
Howling Mine | 2 | Artifact | At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. |
Kardur's Vicious Return | 2BR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn. |
Telepathic Spies | 2U | Creature — Human Wizard | When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2 |
Mind Sculpt | 1U | Sorcery | Target opponent mills seven cards. |
Font of Mythos | 4 | Artifact | At the beginning of each player's draw step, that player draws two additional cards. |
Howling Golem | 3 | Artifact Creature — Golem | Whenever Howling Golem attacks or blocks, each player draws a card. 2/3 |
Sen Triplets | 2WUB | Legendary Artifact Creature — Human Wizard | At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn. 3/3 |
Decoy Gambit | 2U | Instant | For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card. |