Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brainbite

2UB · Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Sands of Delirium 3Artifact {X}, {T}: Target player mills X cards.
Territorial Kavu RGCreature — Kavu Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever Territorial Kavu attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard. */*
Steelshaper Apprentice 2WWCreature — Human Soldier {W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. 1/3
Whetwheel 4Artifact {X}{X}, {T}: Target player mills X cards. Morph {3} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
The Lux Foundation Library Plane — The Library Players have no maximum hand size. Whenever a creature you control deals combat damage to a player, you may draw a card. Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)
Oona, Queen of the Fae 3U/BU/BU/BLegendary Creature — Faerie Wizard Flying {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying. 5/5
Priest of the Wakening Sun WCreature — Human Cleric At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. {3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. 1/1
Render Inert 2BSorcery Remove up to five counters from target permanent. Draw a card.
Inscription of Ruin 2BSorcery Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target creature with mana value 3 or less.
Psychic Membrane 2UCreature — Wall Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. 0/3
Page 249