Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brainspoil

3BB · Sorcery

Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Pledge of Loyalty 1WEnchantment — Aura Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
Michiko's Reign of Truth 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
Wake of Vultures 3BCreature — Bird Flying {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. 3/1
Chapel Shieldgeist Creature — Spirit Cleric Flying, first strike Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. 2/1
Mistform Mask 1UEnchantment — Aura Enchant creature {1}: Enchanted creature becomes the creature type of your choice until end of turn.
Underworld Charger 2BCreature — Nightmare Horse Underworld Charger can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it. 3/3
Armored Ascension 3WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
Eye of Doom 4Artifact When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
Clout of the Dominus U/REnchantment — Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.
Druid's Call 1GEnchantment — Aura Enchant creature Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
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