M:tG card similarity search
1G · Artifact — Equipment
When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Thief of Blood | 4BB | Creature — Vampire | Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. 1/1 |
Pheres-Band Warchief | 3G | Creature — Centaur Warrior | Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample. 3/3 |
Tome Raider | 2U | Creature — Faerie | Flying When Tome Raider enters the battlefield, draw a card. 1/1 |
Thriving Rhino | 2G | Creature — Rhino | When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 2/3 |
Drekavac | 1B | Creature — Beast | When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. 3/3 |
Cyclops of Eternal Fury | 4RR | Enchantment Creature — Cyclops | Creatures you control have haste. 5/3 |
Super Secret Tech | 3 | Artifact | Premium spells cost {1} less to cast. Premium creatures get +1/+1. |
Dauntless Bodyguard | W | Creature — Human Knight | As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. 2/1 |
Glacial Fortress | Land | Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}. | |
Nature's Way | 1G | Sorcery | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |