M:tG card similarity search
1G · Artifact — Equipment
When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Kongming, "Sleeping Dragon" | 2WW | Legendary Creature — Human Advisor | Other creatures you control get +1/+1. 2/2 |
Strandwalker | 5 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip {4} |
Drawn Together | 2WW | Enchantment | As Drawn Together enters the battlefield, choose an artist. Creatures with art by the chosen artist get +2/+2. |
Ancestral Vengeance | BB | Enchantment — Aura | Enchant creature When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1. |
Legion of Clay | 3G | Enchantment | Creatures you control have trample. Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1. |
Survive the Night | 2W | Instant | Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Konda's Banner | 2 | Legendary Artifact — Equipment | Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2} |
Beaming Defiance | 1W | Instant | Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Blossoming Defense | G | Instant | Target creature you control gets +2/+2 and gains hexproof until end of turn. |
Dive Down | U | Instant | Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |