Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bramble Wurm

6G · Creature — Wurm

Reach, trample When Bramble Wurm enters the battlefield, you gain 5 life. {2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. 7/6

Similar cards

Color identity:
NameManaTypeText
Piranha Marsh Land Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B}.
Sunseed Nurturer 2WCreature — Human Druid Wizard At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}. 1/1
Doom Foretold 2WBEnchantment At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
Agent of Masks 3WBCreature — Human Advisor At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. 2/3
Nylea's Disciple 2GGCreature — Centaur Archer When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 3/3
Slimefoot, the Stowaway 1BGLegendary Creature — Fungus Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token. 2/3
An-Havva Inn 1GGSorcery You gain X plus 1 life, where X is the number of green creatures on the battlefield.
Purgatory 2WBEnchantment Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
Dark Favor 1BEnchantment — Aura Enchant creature When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1.
Spoils of Adventure 4WUInstant This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
Page 108