M:tG card similarity search
6G · Creature — Wurm
Reach, trample When Bramble Wurm enters the battlefield, you gain 5 life. {2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. 7/6
Name | Mana | Type | Text |
---|---|---|---|
Strands of Night | 2BB | Enchantment | {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. |
A-Knockout Blow | 2W | Instant | This spell costs {2} less to cast if it targets a red creature. Destroy target tapped creature. You gain 2 life. |
Phyrexian Reclamation | B | Enchantment | {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. |
Maestros Theater | Land | When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life. | |
Vaultborn Tyrant | 5GG | Creature — Dinosaur | Trample Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. 6/6 |
Forsaken Wastes | 2B | World Enchantment | Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. |
Spiteflame Witch | 1B/R | Creature — Elemental Shaman | {B}{R}: Each player loses 1 life. 2/1 |
Neheb, the Eternal | 3RR | Legendary Creature — Zombie Minotaur Warrior | Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. 4/6 |
Stromgald Cabal | 1BB | Creature — Human Knight | {T}, Pay 1 life: Counter target white spell. 2/2 |
Righteous Valkyrie | 2W | Creature — Angel Cleric | Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4 |