Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Branch of Boseiju

· Enchantment Creature — Plant

Reach Branch of Boseiju gets +1/+1 for each land you control. 0/0

Similar cards

Color identity:
NameManaTypeText
Mana Breach 2UEnchantment Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Pardic Miner 1RCreature — Dwarf Sacrifice Pardic Miner: Target player can't play lands this turn. 1/1
Flamescroll Celebrant 1RCreature — Human Shaman Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player. {1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn. 2/1
Biowaste Blob 2GGCreature — Ooze Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob. 0/0
Street Sweeper 6Artifact Creature — Construct Whenever Street Sweeper attacks, destroy all Auras attached to target land. 4/6
Nemata, Primeval Warden 2BGLegendary Creature — Treefolk Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. {G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn. {1}{B}, Sacrifice two Saprolings: Draw a card. 3/4
Surveyor's Scope 2Artifact {T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
Bustle 4R/GR/GSorcery Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Thunderstaff 3Artifact As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
History of Benalia 1WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
Page 282