M:tG card similarity search
· Enchantment Creature — Plant
Reach Branch of Boseiju gets +1/+1 for each land you control. 0/0
Name | Mana | Type | Text |
---|---|---|---|
Lotus Cobra | 1G | Creature — Snake | Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. 2/1 |
Soratami Cloudskater | 1U | Creature — Moonfolk Rogue | Flying {2}, Return a land you control to its owner's hand: Draw a card, then discard a card. 1/1 |
Mythic Proportions | 4GGG | Enchantment — Aura | Enchant creature Enchanted creature gets +8/+8 and has trample. |
Prodigious Growth | 4GG | Enchantment — Aura | Enchant creature Enchanted creature gets +7/+7 and has trample. |
Roar of Resistance | 1R | Enchantment | Creature tokens you control have haste. Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn. |
Flailing Soldier | R | Creature — Human Soldier | {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. 2/2 |
Wasteland Viper | G | Creature — Snake | Deathtouch Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. 1/2 |
Necromancer's Magemark | 2B | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead. |
The Flood of Mars | 2UU | Creature — Alien Zombie Horror | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types. 3/3 |
Cloak and Dagger | 2 | Tribal Artifact — Rogue Equipment | Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3} |