Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Branch of Boseiju

· Enchantment Creature — Plant

Reach Branch of Boseiju gets +1/+1 for each land you control. 0/0

Similar cards

Color identity:
NameManaTypeText
Orc General 2RCreature — Orc Warrior {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. 2/2
Maraxus of Keld 4RRLegendary Creature — Human Warrior Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. */*
Fame 1RSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn.
Exalted Dragon 4WWCreature — Dragon Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.) 5/5
Icatian Lieutenant WWCreature — Human Soldier {1}{W}: Target Soldier creature gets +1/+0 until end of turn. 1/2
Equestrian Skill 3GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.
Incubation Druid 1GCreature — Elf Druid {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2
Seismic Mage 3RCreature — Human Spellshaper {2}{R}, {T}, Discard a card: Destroy target land. 1/1
In the Trenches 1WWEnchantment Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
Holy Mantle 2WWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Page 321