Card Codex

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17 May 2024: Card library updated.

Branchblight Stalker

1G · Creature — Phyrexian Elf Scout

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) 3/1

Similar cards

Color identity:
NameManaTypeText
Regenerations Restored WUEnchantment Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.
Scattershot Archer GCreature — Elf Archer {T}: Scattershot Archer deals 1 damage to each creature with flying. 1/2
Serpent Warrior 2BCreature — Snake Warrior When Serpent Warrior enters the battlefield, you lose 3 life. 3/3
Blood Ogre 2RCreature — Ogre Warrior Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.) 2/2
Smogbelcher Chariot 2BArtifact — Vehicle Menace, deathtouch, lifelink Whenever Smogbelcher Chariot attacks, target creature that crewed it this turn perpetually gains your choice of menace, deathtouch, or lifelink. Crew 3 3/3
Piece It Together USorcery Starting intensity 1 Draw a card. If Piece It Together's intensity is 4, instead take an extra turn after this one. Cards you own named Piece It Together intensify by 1.
Elderfang Ritualist 2BCreature — Elf Cleric When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand. 3/1
Loran's Escape WInstant Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
Jolrael's Centaur 1GGCreature — Centaur Archer Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2
Hymn to the Ages 4UInstant — Chorus Starting intensity 3 Draw a number of cards equal to this spell's intensity. All Chorus cards you own intensify by 1.
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