Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brass's Bounty

6R · Sorcery

For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Similar cards

Color identity:
NameManaTypeText
Castle Ardenvale Land Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Kianne, Dean of Substance 2GLegendary Creature — Elf Druid {T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. {4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them. 2/2
Barbarian Riftcutter 4RCreature — Human Barbarian {R}, Sacrifice Barbarian Riftcutter: Destroy target land. 3/3
Spawning Grounds 6GGEnchantment — Aura Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
Seller of Songbirds 2WCreature — Human When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. 1/2
World-Bottling Kit 5Artifact {5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
Crash the Party 5GInstant Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
Genestealer Patriarch 4UCreature — Tyranid Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls. Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types. 4/4
Living Wish 1GSorcery You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Sands of Time 4Artifact Each player skips their untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
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