Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brass's Bounty

6R · Sorcery

For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Similar cards

Color identity:
NameManaTypeText
Sundering Titan 8Artifact Creature — Golem When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands. 7/10
Army Ants 1BRCreature — Insect {T}, Sacrifice a land: Destroy target land. 1/1
Pippin, Warden of Isengard BGLegendary Creature — Halfling Advisor Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.) {1}, {T}: Create a Food token. {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. 2/2
Fastbond GEnchantment You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
Helm of the Host 4Legendary Artifact — Equipment At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
Goldwardens' Gambit 6RRSorcery Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
Spider Food 2GSorcery Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Early Harvest 1GGInstant Target player untaps all basic lands they control.
Roiling Terrain 2RRSorcery Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
Dual Nature 4GGEnchantment Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
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