Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brawn

3G · Creature — Incarnation

Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. 3/3

Similar cards

Color identity:
NameManaTypeText
Charging War Boar 1RGCreature — Boar Haste (This creature can attack and {T} as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) 3/1
Hornbash Mentor 2GCreature — Human Warrior When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control. {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample. 3/3
Wilson, Bear Comrade 1GLegendary Creature — Bear Warrior Reach, trample Ward {2} Specialize {4} 2/2
Urza's Engine 5Artifact Creature — Juggernaut Trample {3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. 1/5
Pygmy Allosaurus 2GCreature — Dinosaur Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2
Sunrise Sovereign 5RCreature — Giant Warrior Other Giant creatures you control get +2/+2 and have trample. 5/5
Krosan Avenger 2GCreature — Human Druid Trample Threshold — {1}{G}: Regenerate Krosan Avenger. Activate only if seven or more cards are in your graveyard. 3/1
Earthshaker Dreadmaw 4GGCreature — Dinosaur Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. 6/6
Nova Chaser 3RCreature — Elemental Warrior Trample Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) 10/2
Pathbreaker Wurm 4GGCreature — Wurm Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Pathbreaker Wurm is paired with another creature, both creatures have trample. 6/4
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