M:tG card similarity search
1UU · Creature — Faerie Rogue
Flash Flying Brazen Borrower can block only creatures with flying. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Malleable Impostor | 3U | Creature — Faerie Shapeshifter | Flash Flying You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. 0/0 |
Mawcor | 3UU | Creature — Beast | Flying {T}: Mawcor deals 1 damage to any target. 3/3 |
Immobilizer Eldrazi | 1R | Creature — Eldrazi Drone | Devoid (This card has no color.) {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) 2/1 |
Wooden Stake | 2 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Phantasmal Dragon | 2UU | Creature — Dragon Illusion | Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. 5/5 |
Cogwork Spy | 3 | Artifact Creature — Bird Construct | Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying 2/1 |
Howlpack Wolf | 2R | Creature — Wolf | Howlpack Wolf can't block unless you control another Wolf or Werewolf. 3/3 |
Practiced Tactics | W | Instant | Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
Flameskull | 1RR | Creature — Skeleton | Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) 3/1 |
Planar Ally | 3WW | Creature — Angel | Flying Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 3/3 |