M:tG card similarity search
3R · Creature — Human Pirate
Haste When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2
Name | Mana | Type | Text |
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Deep-Cavern Bat | 1B | Creature — Bat | Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. 1/1 |
Thundering Sparkmage | 3R | Creature — Human Wizard | When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/2 |
Inspiring Overseer | 2W | Creature — Angel Cleric | Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. 2/1 |
Stalwart Realmwarden | 1WW | Creature — Human Soldier | First strike, Lifelink When Stalwart Realmwarden enters the battlefield, the next noncreature spell target opponent casts costs {2} more to cast. 2/2 |
Soul-Guide Gryff | 4W | Creature — Hippogriff Spirit | Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. 3/4 |
Kor Aeronaut | WW | Creature — Kor Soldier | Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. 2/2 |
Tomakul Phoenix | 1RR | Creature — Phoenix | Flying, haste When Tomakul Phoenix dies, it perpetually gets +2/+2. At the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield. 2/2 |
Voltaic Brawler | RG | Creature — Human Warrior | When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. 3/2 |
Fiend Hunter | 1WW | Creature — Human Cleric | When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/3 |
Vulshok Refugee | 1RR | Creature — Human Warrior | Protection from red 3/2 |