Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brazen Upstart

RGW · Creature — Elf Shaman

Vigilance When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 4/2

Similar cards

Color identity:
NameManaTypeText
Break Expectations BSorcery Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it.
Ignite the Beacon 4WInstant Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
Uncage the Menagerie XGGSorcery Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
Clattering Skeletons 3BCreature — Skeleton When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.) 4/3
Fierce Empath 2GCreature — Elf When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. 1/1
Veteran Ghoulcaller 1BCreature — Human Rogue Menace Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand. 2/2
Faerie Harbinger 3UCreature — Faerie Wizard Flash Flying When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top. 2/2
Summoner's Pact 0Instant Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Long-Term Plans 2UInstant Search your library for a card, then shuffle and put that card third from the top.
Seek Thrills 2GURInstant — Adventure Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Page 120