M:tG card similarity search
1R · Enchantment
{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Name | Mana | Type | Text |
---|---|---|---|
Part Water | XXU | Sorcery | X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.) |
Agatha of the Vile Cauldron | RG | Legendary Creature — Human Warlock | Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana. {4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn. 1/1 |
Mighty Emergence | 2G | Enchantment | Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. |
Befoul | 2BB | Sorcery | Destroy target land or nonblack creature. It can't be regenerated. |
Loathsome Catoblepas | 5B | Creature — Beast | {2}{G}: Loathsome Catoblepas must be blocked this turn if able. When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn. 3/3 |
Culling Mark | 2G | Sorcery | Target creature blocks this turn if able. |
Furnace Reins | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
Slaughter the Strong | 1WW | Sorcery | Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. |
Declare Dominance | 3GG | Sorcery | Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so. |
Destiny Spinner | 1G | Enchantment Creature — Human | Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3 |