M:tG card similarity search
1R · Enchantment
{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Name | Mana | Type | Text |
---|---|---|---|
Goblin Locksmith | 1R | Creature — Goblin Rogue | Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. 2/1 |
Wreak Havoc | 2RG | Sorcery | This spell can't be countered. Destroy target artifact or land. |
Serra Redeemer | 3WW | Creature — Angel Soldier | Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. 2/4 |
Tectonic Rift | 3R | Sorcery | Destroy target land. Creatures without flying can't block this turn. |
Grixis Battlemage | 2B | Creature — Human Wizard | {U}, {T}: Draw a card, then discard a card. {R}, {T}: Target creature can't block this turn. 2/2 |
Shore Snapper | 2B | Creature — Beast | {U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/2 |
Pillar of Light | 2W | Instant | Exile target creature with toughness 4 or greater. |
Mogg Flunkies | 1R | Creature — Goblin | Mogg Flunkies can't attack or block alone. 3/3 |
Blue Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. |
Extraction Specialist | 2W | Creature — Human Rogue | Lifelink When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist. 3/2 |