Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Break Through the Line

1R · Enchantment

{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

Similar cards

Color identity:
NameManaTypeText
Singing Tree 3GCreature — Plant {T}: Target attacking creature has base power 0 until end of turn. 0/3
Fervent Strike RInstant Target creature gets +1/+0 and gains first strike and haste until end of turn.
Heart Sliver 1RCreature — Sliver All Sliver creatures have haste. 1/1
Reflex Sliver 3GCreature — Sliver All Sliver creatures have haste. 2/2
Giant Crab 4UCreature — Crab {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/3
Meekstone 1Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps.
Damn BBSorcery Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Crookclaw Transmuter 3UCreature — Bird Wizard Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. 3/1
Jeskai Infiltrator 2UCreature — Human Monk Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 2/3
Horror of the Dim 4BCreature — Horror {U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/4
Page 143